Honest.īack in 2008, PopCap decided to see what it could do on Facebook. Too many Facebook games turn people into spamming idiots. You can excel at the game without informing any of your friends about the fact that you're playing the game. Second, while there is a social component to the game, it's completely optional. First, it's an actual game that's worth playing, irrespective of the platform. And if you scoff at Facebook games on principle, let me assure you a few important things. Games are timed to last a minute, adding a sense of urgency to its casual foundation in addition to ensuring that you won't have to suffer too long if you absolutely hate it. If you haven't yet played Bejeweled Blitz, I suggest you do so first. I talked with senior producer Heather Hazen about how the game has evolved since launching in December 2008, how the team came upon some of its features, and some of the surprises they encountered along the way. In addition to being a one-minute blast of fun, Bejeweled Blitz offers a fascinating glimpse into how the game's designers integrate new concepts and iterate on older ideas. I'm among one of the more than 4.5 million Facebook users who make PopCap's game part of their daily routine. Here's my confession: One of the first things I do every morning when I get into the office is fire up Bejeweled Blitz and play a few rounds.
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